How can you find Eve Online wormhole?
Eve Online Wormhole - begginer guide:
So, as you know, there are a lot of unexplored systems that are hidden in wormholes. Resources of these systems await when daring pilots come and take them, but how can you get there?
There is only one way which is to scan space using probe launcher. What is it and how to use the scanner is described in vast amount of video guides, so it won’t be a problem to find them.
During scanning, you shall search a wormhole signature.
To do so, you do not have to own expensive ship. Here is example of the cheapest and simplest one:
- Any T1 frigate with scanning bonus (Magnate, Heron, Imicus, Probe)
- Expanded Probe Launcher I
- Small Gravity Capacitor Upgrade I
- 1MN MicroWarpdrive I
- Prototype Cloaking Device I
- Sisters Core Scanner Probe
This ship costs no more than 3-4 mil ISK.
So, thanks to your exploration frigate, you found a wormhole. First of all, take note of its type. If when pointing at the wormhole, you see “K162”, it means that the wormhole has already been opened by another player.
To get detailed information about where it leads, you have to pass inside.
Important feature of wormholes is that they are unstable. They are limited in life time and total mass of ships that can pass through. Simply said, wormhole entrance is getting old and usually lasts for no more than 24 h since first discovery. Mass limit means that only limited amount of ships can enter the wormhole, after which it exhausts it energy and disappears.
To learn about state of the wormhole you found, point at it and open detailed information.
- This wormhole has not yet begun its natural cycle of decay and should last at least another day - more than 24 hours.
- This wormhole is beginning to decay, and probably won't last another day - between 24 and 4 hours.
- This wormhole is reaching the end of its natural lifetime - less than 4 hours.
- This wormhole is on the verge of dissipating into the ether – minutes.
1. This wormhole has not yet had its stability significantly disrupted by ships passing through it – 100-49% of its mass limit left.
2. This wormhole has had its stability reduced by ships passing through it, but not to a critical degree yet - 49-10% of its mass limit left.
3. This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse- 10% or less of its mass limit left.
After you enter a wormhole, a 10-sec timer gets started preventing you from passing in reverse direction until it is out, which is important to remember. If you pass through the same wormhole twice in both directions within less than 4 minutes, before the next attempt you are charged with penalty of 4 minutes during which you cannot enter this very wormhole.
Division of wormholes by levels of difficulty, accessibility, and profitability.
There are 6 classes of wormholes, where the 1st is the simplest and the 6th is the most difficult:
1 class - 348 systems
2 class - 525 systems
3 class - 495 systems
4 class - 505 systems
5 class - 512 systems
6 class - 113 systems
Class 1 wormholes
Pretty simple, suitable for ore mining, best choice for those engaged in production. There you can find a lot of cheap gas anomalies (eve online gas) and worthy planetary resources. Besides, to kill large POS or Citadel in such system is almost an impossible challenge, since throughput capacity of the entrance will prevent big-size ships from entering. Sometimes, one manages to get up to 100 mil ISK from one combat anomaly.
Class 2 wormholes
These systems are very promising and, in spite of their low class, ideal base for all types of activities for newcomers. This class of wormholes is good for polymer and ore mining and running the sleeper anomalies, using preferably Drake ships.
Class 3 wormholes
These are the most difficult systems accessible from high security space. They are mostly suitable for PVE and PVP. These systems are dangerous, since they have exits to class 5 and 6 wormholes. In short, class 3 wormholes are places of concentrated evil of unknown space. You’d better never enter them all by yourselves, and it is definitely not a good place for living alone. However, that is perfect place for solo PVP. Moreover, these systems are the most profitable to run Data and Relic sites, where you can collect up to 200-500 mil ISK during one lucky evening.
Class 4, 5, 6 wormholes
Class 4 wormholes are qualified as medium difficulty, while class 5 and 6 systems pertain to high difficult wormholes. Class 4 systems are sparsely-populated, since you should make a lot of effort to find exit to high security space. Key shortage of all higher class systems (4-6) is logistics problems. On the other hand, likelihood of enemies to come to your system is considerably lower in class 4 systems, as there are no direct exits to high security space. Main distinction of combat anomalies to class 3 systems is distance of sleeper appearance which can reach 180 km. Best choice of ship for those systems is Tengu with remote repair modules in amount of 2-3 in the fleet.
Class 5, 6 wormholes render access to capital pirates on sleeper combat anomalies that can offer high profit.
Summary: You can use wormholes to arrange mining of minerals, planetary resources, all resources required for development and production of T3 ships and their subsystems, or elements for manufacturing of faction modules and data units that are bought up by NPC corporations.
For more information about Eve Online Wormholes, refer to our blog entry Eve Online Wormhole Survival Guide
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