Battle for ROIR-Y in Pure Blind.

Battle for ROIR-Y in Pure Blind.

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Disclaimer: The Author is a member of one of the parties involved

These indicate just how far gone into sadistic role-play some folks over there have descended. That said, We have to give full recognition that they brought us 2 great fights and brought it well.  GOTG, PH, & Friends continued with the strategy of eliminating Goon citadels  (and immediately anchoring friendly ones) in the NPC system of ROIR-Y which the Goons had been developing as an advanced base “behind enemy lines”, as it were, to disrupt mining and ratting further North in an attempt to distract GOTG from the vital task of supporting PH in Cloud Ring.

With so many targets simultaneously vulnerable, both a  confessor fleet and a Capital fleet attempted to station-camp the goons already in system, who were led by probably the most effective Goon FC, Asher Elias. This was a different kind of fight. No mere “clash of blobs”, but with numerous skirmishes taking place among the various fleet comps, which included Goon   Macharials, Ishtars, Lokis, and Cerbs with a handful of supporting Dreadnoughts along with an Initiative Ferox fleet & Test Alliance in Bombers faced GOTG Confessors, Lokis, Capitals, and Supers along with PH Tempests & Capitals  and NC. who came all the way from Provi in bombers. The battle report does show that the Northeners did make up some lost ground in the ISK war from the capital engagement earlier in the day. Although the fleet I was in sadly had to awox a blue Apostle-class force auxiliary carrier right at the end when the pilot was unresponsive.

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Final thoughts.

As personally disappointed I was at having my Super held in reserve during the first fight and then having no Capital opposition (apart from a handful of dreadnoughts on another grid) after jumping to ROIR-Y, as far as these fights are concerned, they were hard-fought all around, and all players on all sides deserve credit for enduring the lag  and time-dilation that at times leave the game borderline unplayable when more than a few hundred ships are on grid (CCPlease Server Uprade maybe?), especially for those of us residing in places with less-than-top-of-the-line internet. Comparing  CCP’s recent ads to what actually happens sometimes makes my case in full. How many other games would I have to speed up the gameplay 800% to produce something watchable? It’s moments like that when you realize that we players who endure the recurring issues of constant freezes and unresponsive game commands during big fights do so more out of commitment to the fellow pilots in our various corps, alliances and our leaders than anything else.

While with the loss of 7 out of 9 targeted Goon citadels in ROIR-Y is a heavy blow to the Goon’s tactical options from ROIR-Y, it’s unlikely they will be departing shortly. Not sure that we can expect any let-up on grammatical facepalm-inducing Kool-Aide any time soon though….

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